Notas detalhadas sobre Helldivers 2 Gameplay
That hilariously dystopian backdrop added the perfect level of pseudo-patriotic B-movie cheesiness that made me smile through all that dying.
Adaptive triggers Get to grips with each alien-busting weapon as you discover varying levels of recoil, rate of fire, and weight of the firearms you take into battle.
Using voice communication is strongly recommended, though you'll get by just fine with pings and a decent awareness of your surroundings.
Samples are split between your team anyway, so you will be doing everyone a benefício by getting them again. If you're paying solo, look for the test tube icon to show you where your dropped samples are.
TLDR: Helldivers 2 is one of, if not the best Co-op game ever made. Helldivers 2 has fantastic immersion, gunplay and teamwork. There is incentive to do side missions because are rewarded with meaningful content. There are loads of mission variety so the great gameplay paired with the missions will make you want to play constantly. On the top of this great loop, the little things add up make this a near perfect game in my eyes.
The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization.
Since Helldivers 2 lets you play with up to four players, many are curious if the game scales combat difficulty up or down depending on how many you have in your squad.
Take part in a successful final assault on an enemy's home planet by completing at least one mission.
Best answer: Helldivers 2 can be played solo, but it's largely designed as a co-op experience for up to four players.
Helldivers 2 doesn't have a story campaign, no. Once you finish its tutorial, every mission you play will be a nonlinear, open-ended incursion that follows the format we described earlier in this article.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical Helldivers 2 Gameplay staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.
Fast loading Can’t wait to get into the action? That’s the Helldiver spirit. Dive straight into the next thrilling battle for freedom with lightning-fast load times.
On a high-end system using a Ryzen 7 7800X3D with RTX 4090, we're typically looking at frame-rates in the 90s with settings fully maxed out at 4K resolution. That's solid performance, but you'd probably want to engage some amount of resolution scaling if playing on a high refresh rate display. Normally,toggling on DLSS would be a pelo-brainer, but of course temporal upscalers aren't supported in this game at the moment. On a more mid-range PC (we looked at a Ryzen 5 3600 with RTX 2070 Super), we get decent enough performance, as long as we're willing to take a settings hit and move down to 1080p resolution on medium settings. Here, we're typically just above 60fps, and while this isn't enough to achieve super high frame-rates at a decent resolution, it's certainly capable of providing a good experience. Stuttering in-game isn't an option, but this seems to happen when launching into a match, but from there on out, gameplay is refreshingly smooth.